![civilization 6 sdk civilization 6 sdk](https://www.gameparadise.ch/media/image/f2/3b/f5/pc_civilization4_back-001.jpg)
Then fill in a package name (such as "UILensAssets") and save the file to your mod folder (in my example I called it "UILensModels.xlp"). Create an XLP file (File > New > XLP), and once the blank file is created select "UILensAssets" from the "XLP Class" dropdown. Now that you have your asset files, you need to bring them into your mod with an XLP file. You will also still have the original America files in your mod, and you can delete them now.
![civilization 6 sdk civilization 6 sdk](https://sm.ign.com/ign_ap/screenshot/default/download_w2sb.jpg)
Once you are done you should have two asset files: "Loyalty_Overlay_YOURCIV_Box.ast" and "Loyalty_Pressure_YOURCIV_Box.ast". Making these files is similar to making the material files: all you need to do is rename the files appropriately, add the appropriate material file you just created (second button - see screenshot below), and then save. In the Asset Editor open the two asset files you copied from the SDK Assets into your mod folder. Once the material files have been created, it is time to create the asset files. You will also still have the original "Loyalty_Overlay_America_material.mtl" and "Loyalty_Pressure_America_material.mtl" files in your mod folder, and you can delete them now (there will be no errors if you don't delete them, but it might clutter your workspace). Once you are done you should have two material files: "Loyalty_Overlay_YOURCIV_Material.mtl" and "Loyalty_Pressure_YOURCIV_Material.mtl". All you need to do to make these files work for your new civ is to rename them appropriately, add the appropriate image (overlay for overlay, pressure for pressure) as a new texture (first button - see screenshot below), and then save. Fire up the Asset Editor and open the two material files you copied from the SDK Assets into your mod folder. Now that you have the images for your icons, the next step is to create the material files. When you are done, you should have a 512x512 dds image for the loyalty overlay icon called "Loyalty_Overlay_YOURCIV.dds" and a 128x128 dds image for the loyalty pressure icon called "Loyalty_Pressure_YOURCIV.dds".
![civilization 6 sdk civilization 6 sdk](https://i.ytimg.com/vi/HspQwbAJ7vo/maxresdefault.jpg)
Use the two files you copied from the SDK Assets as a go-by to guide you on the size and look of the two icons you need.
![civilization 6 sdk civilization 6 sdk](https://i.stack.imgur.com/Jspdc.jpg)
Since you have already created the icon for your civ, creating the loyalty overlay and loyalty pressure icons for it should be relatively easy.
CIVILIZATION 6 SDK HOW TO
These files will not be modified, but just used as a go-by to guide you on how to create appropriate icons for use on the loyalty lens. You won't copy these to your mod, but instead to whatever folder you keep the art assets you are making from your mod. ⦁ From the folder "Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry\Textures" you will need the files "Loyalty_Overlay_America.dds" and "Loyalty_Pressure_America.dds". Copy these files into the Materials folder of your mod. ⦁ From the folder "Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry\Materials" you will need the files "Loyalty_Overlay_America_material.mtl" and "Loyalty_Pressure_America_material.mtl". Copy these files into the Assets folder of your mod. ⦁ From the folder "Sid Meier's Civilization VI SDK Assets\Civ6\DLC\Shared\pantry\Assets" you will need the files "Loyalty_Overlay_America_Box.ast" and "Loyalty_Pressure_America_Box.ast" (you can use any civ, it doesn't have to be America, but that comes first alphabetically so that is what I used).